Since 1994, Beyond the University
UNIVERSAL ARTS SCHOOL Presents


Description


In Modeling Props for Games,we'll go through the complete process of creating a vehicle that could ship with any AAA title, starting with the basic fundamentals. We will cover how to set up your scene, block out your model, create the high poly and low poly models, and how to bake all the corresponding maps to create a final model ready for production.
 

Training Program


1-Scene setup and initial blocking
2-Introduction to Maya Tools and Modeling the High poly model
3-Detailing the High poly model
4-Creating the Low poly model
5-Unwrapping and optimizing UVs
6-Baking maps. (Color, Metallic, Roughness, etc)
 

Who is it for?


It is aimed at professionals that want to take their modeling skills to the next level as well as newcomers that want to learn a proper foundation in Modeling for games. This course goes beyond learning the necessary software but it covers production tips and tricks to make your models stand out and to be properly made for current game engines. You can start this course without any previous 3d knowledge, it will cover the basics and take it all the way to a final polished asset.


Sneak peeks



ACCESS

I've read and accepted the Terms and conditions of use.

Course taught by
DAVID SAIZ

David Saiz has many years of experience working on videogames, television, commercials, attractions and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts and film and commercial studios such as Rhythm & Hues, among others. He is an experienced Technical Lead, as well as an artist. Some of the projects he has collaborated on are Overwatch for Blizzard, The Sims, Planetside 2, Mass Effect New Earth, among others.




TESTIMONIALS

What do our students think?






Sergio Díaz
Character animation Alumni
If you do not risk you will never learn. I am very proud to have decided to study at UA School



Lucia Batuecas
Illustration and Concept Art Alumni.
The best thing about the training at UA school has been the relationship with colleagues and sharing the whole process with people who are able to see your failures, but also to contribute so much



Pablo Medina
Illustration and Concept Art Alumni.
At UA school you learn how to work and how a company works, what they ask for, and what they do NOT ask, which is just as important



Francesco Bruni
Illustration and Concept Art Alumni.
When you start to apply the knowledge that UA school provides you with, you notices that in a matter of months you go from amateur to professional



Sergio Cucarella
Dgital Film Alumni.
At UA school you will be dealing with professionals who will tell you how to improve and keep moving forward until you are able to carry out your own projects



Alex Berjillos
VFX with Houdini Alumni.
UA School is one of the most reliable schools you can find



STUDENTS GALLERY

 


Student: Javier Tatay
Student: Irene Alfaro
Student: Israel Ortiz
Student: Israel Ortiz
Student: Javier Valles
Student: Javier Valles
Student: Guille Martinez
Student: Rufino Acosta
Student: Rufino Acosta








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VALENCIA, SPAIN

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Hernández Lázaro, 29
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VALENCIA, SPAIN

Cinema campus
Riba-roja de Túria, 15
46394, Valencia
Spain
spain@ua.school
Phone: 963 532 069
[9:00 - 19:00] GMT


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