Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
Of all the different software used to create Visual Effects, there is no doubt that Side FX Houdini ranks first. Because of its procedural creation model, its speed and because of the amount of integrated options it provides (particles, clothes, hair, explosions, masses, destructions, etc. Houdini is synonymous with employment, thousands of job offers are published daily because the demand for VFX artists who master Houdini is very large, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films, Weta, etc ...
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools.
You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
TECHNICAL INFORMATION I
- CODECS
- 8-16-32 Bits
- Containers
- Banding
- Curves
- Digital Cameras vs Analog Movie Cameras
- Digital Film Cameras vs DSLR
- Optical Differences in Photos, Video and Cinema
- Circular Optics vs Anamorphic Optics (bokeh, flare)
- Differences between Linear sensors vs Log vs Raw
- Using Blackmagic
- DaVinci Resolve for Grading
FILM ANALYSIS
- The World of Cinema
- Brief History of Cinema
- Reading the Interpretation of a Script
- Screenplay Exhibition
- Work with Actors
- Storytelling
- Frame by Frame Analysis
- Making Storyboards
- Color and light, sound, uses and forms.
- Actors and Technical Team
TECHNICAL INFORMATION II
- Shooting a Long Take
- Making a Story Board
- Lighting, types and lighting layouts
- Reading of Script and scope of the Project
- Production needs, optics, chromas, movements.
- First economic Budget, what to include or discard
PLANNING
- Shooting Static Shots
- Shooting Moving Shots
- Axes, basic rules of the Directing
- Relationship of the SCRIPT with the Assistant Director
- Technical Script and StoryBoard
PRE-PRODUCTION
- Production design
- Final Budget of a Short Film
- Creation of Concepts
- Creation of the Storyboard in 2D and 3D
- Offline shooting
- Using Adobe After Effects for 2D Animatics
- Preparation of a Management Dossier
- How to do Casting. Techniques and recommendations.
- Lenses and Objectives for the Director, Storytelling and point of view.
DIRECTING ACTORS I
- Directing actors
- Action Scene
- Suspense Scene
- Horror Scene
- Comedy Scene
FX ESSENTIALS II
- Offline shooting - Rotoscopy
- Chroma Key
- Matte Painting
- 3D Animation
- Unreal Engine
- Using Adobe Premiere for 2D Animatics
DIRECTING ACTORS II
- Directing Actors II
- Practice shooting
- FX Supervision for Directors
- Assembly, Mixing and Grading for Directors
PRODUCTION I
- Final shoot
MOCAP
- Visit the MOCAP Study
- Motion Capture
- Visit the Locations
- Short Film Thematic Production Team
- Final shooting
PRODUCTION II & POSTRODUCTION I
- Final shooting
- PostProduction and Assembly
- Final Assembly
PRODUCTION II
- Final shooting
POST-PRODUCTION II & SOUND
- PostProduction and Assembly
- Color grading
- Grading
- FX
- Rotoscopy, Chromas and Integrations
- Project representation
- Render parameters
- Frame resolutions
- Layered rendering
- Sound Post Production
POST-PRODUCTION II & SOUND
- PostProduction, Assembly, Grading and Mixing
- Premiere of the Short Film in a Cinema
UNREAL & SHOTGUN
-Cinematics with Unreal
-Setting up a production pipeline wih Shotgun
-Implementing visual effects with Unreal Engine
-Reel
-Breakdown
-Geometry in Houdini: points, primitives, verticies and detail
-Contexts (SOPs, DOPs, COPs, ROPs, CHOPs, LOPs, TOPs)
-UV Mapping, shading, modeling, lighting
-Attributes management
-Procedural modelling
-VEX vs VOPs
-Transfer, promotion, creation and management for attributes
-SOPs solver
-POPs basics
-POPs dynamics
-Rain system
-Magical effects
-Model prep for destruction
-Material fracture: wood, glass, concrete
-Creation and constraints management
-Creation and proxies management
-RBD dynamics
-Volume concepts (VDB/volume)
-Volumes management
-Intro to Pyro and Sparse
-Fire, smoke and explosions
-Intro to FLIP
-Long a small scale simulations
-Whitewater y meshing
-Shading and render for FLIP
-Intro to Vellum
-Hair simulations
-Cloth simulations
-CFX production techniques (problem solving)
-Intro to crowds
-Agents management, animation clips and layers
-Crowds simulation
-Triggers y ragdolls
Introduction to Animation
- What is animating?
- Observe
- Act, endow characters and objetcs with a soul.
-Interface and animation tools (Maya)
The 12 Principles of Animation
- Squash and stretch
- Anticipation
- Timing
- Arcs
- Appel
- Exaggeration
- Solid Pose
- Secondary action
- Slow-in and Slow-out
- Straight Ahead & Pose to Pose
- Follow Through and Overlapping Action
Overlap
- Animation resources
The importance of the arcs
- Study of the arcs that describe the movement
PREPRODUCTION
Work Methodology
- How to frame a shot
- Storyboard
The pose
- Silhouette
- Line of action or Balance
- Weight
- Exaggeration
- Asymmetry
- Appeal
Procedure (Planning)
- How to face a shot or Storyboard
- Layout or Video Reference and Thumbnails
- Blocking
- Blocking-Plus
- Refine
- Polish
ACTING AND LIPSYNC
What is Acting?
- Introduction to Acting
Our Character
- Character personalities
- Where does it come from? Where is it going?
- Action motivations
Body Expression (the language not spoken)
- Non-verbal communication
- The Body does not lie
- Clarity and simplicity first of all
Study of an Audio track
- How to break it down and understand it
Facial expression
- Study of emotions
- The eyes
- Center of interest
- Behavior
REALISTIC ANIMATION
Anatomy study
-Human
Movement study (body mechanics)
- Understand dynamics and physics
- Study human movement
-Arcs in realistic animation
-Weights in the human body
CARTOON ANIMATION
-Arcs in cartoon animation
-Non-human bipeds
-Weights
- Different materials that the characters can have
-Elasticity of a cartoon character
-Exageration of a cartoon character
QUADRUPIDS
Study quadrupeds anatomy
- Felines, canines and equines
Movement study (body mechanics)
- Understand the dynamics and physics in animals
- Felines, canines and equines
INTERACTION BETWEEN TWO OR MORE CHARACTERS
-More than one Character
-Who has the ball?
-Focusing on the action
Entertainment
- How to make an entertaining shot
Taking animations one step further
- The key is in the details
Interaction between 2 or more characters
-Using everything we have learnt throughout the year to plan a scene between two or more characters:
-Who carries the action
-What is the motivation
-Where is he/she going?
-How does the secondary character support the acrtive character
HISTORY
-Matte painting and photo bashing applications
Exercise
Find 6 Matte painting works / Photo Bashing that inspire you and that you would like to achieve.
COMPOSITION
-Study of composition standards
-Study of classical works
-Practical application of composition
-Breaking the compositional norms
Exercise
Analyze the compositional scheme of 5 classic works.
COLOUR
-Theory of color
-The chromatic circle
-Basic colors
-Complementary colors
-Tertiary colors
-Color palette study
-The chromatic circle
-The triangle
Exercise
Extract the color scheme of 5 classic works.
PERSPECTIVE
-Perspective two vanishing points
-Perspective three vanishing points
-Narrative use of perspective
Exercise
Generate 6 Composition Sketches
PHOTOGRAPHY
-Reflex photography fundamentals.
-Shutter speed
-Diaphragm aperture.
-ISO sensitivity
-Use of lenses
-Lens aberrations and their application
Exercise photography
-20 textures
-10 animals
-10 insects
-20 plants
-10 Landscape
-20 objects
-20 Macro
-10 Portrait
PHOTOSHOP
-File management
-Essential tools; brush, eraser
-Brushes settings
-Brush creation
-Selection masks
-Cloning buffer
-Use of layers
-Blend modes
-Color settings
-Hue, brightness and saturation
-Filters
-Warp
-Color palette scheme
Exercises PHOTOBASH
-Anthropomorphic Robot
-Non anthropomorphic robot
-Action character
-Vehicles: asphalt and plains
-Vehicles: off road
-Vehicles: motorcycles
-Vehicles: aerodynamic aerial
-Vehicles: space
-Fantastic Natural Park by day.
-Night Fantastic Natural Park.
-Landscape with architectural ruins.
-Landscape with technological elements.
-Futuristic city extra radio.
-Futuristic city inside.
-Medieval city extra radio.
-Medieval city inside.
3D MAX
-Interface
-Use of geometries and primitives.
-Modifiers
-Splines
-Spline modeling
-Polygonal modeling
-Subdivision Modeling
-UVs
-Material Editor
-Lighting
-Render
ZBRUSH
-Basic concepts
-Organic sculpting
Exercise
Include in your Matte Painting elements created in 3D by yourself.
AFTER EFFECTS
-Introduction
-File management
-Use of layers
-Blend modes
-Properties Editor
-Timeline
-Stock Animation
-Masks
-Animated masks
-Filters
-Color settings
-Lighting settings
-Particle systems vs alpha footage
-Rotobrush
-3d layers
-Cameras and lighting
-Camera mapping techniques
-Tracking camera
Exercise
Bring 5 of your original Matte Paintings to life.
FUSION
-Node Methodology
-Loaders
-Basic compositions
-Matte effects-
-Atmospheric effects
-Color settings
-Camera tracking
-3D camera
-3D elements implementation
-Rendering
Exercise
Bring 5 of your original Matte Paintings to life.
Jobs generated
We are a dynamic and multicultural team of professionals, willing to offer a specialized, high quality service to students and graduates. Our mission is to offer our students the key to their success in a competitive, demanding and innovative industry.
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We are proud to be among the few schools in the WORLD TOP OF ANIMATION SCHOOLS ranking according ANIMATION CAREER REVIEW, an American organization that is responsible for reviewing and promoting the best schools in the world. This year we have been awarded the honor of being THE BEST ANIMATION SCHOOL in Spain.
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