Fullstack Concept Artist for Videogames · Universal Arts School / 3D / Cine / Videojuegos
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Fullstack Concept Artist for Videogames

Learn everything related to Illustration Concept-Art, Sculpting Extreme , Videogame Art and Matte Painting in this 5-year [PE] Dual Career. Add one more specialty to work in more professional areas.

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Mode: On-site, Live & Online
Starting Date: September 2023
For all audiences
Language: English
Available in Spanish



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Modules you are interested in
Module 01. Module 1 (3 months / 2499$)
Module 02. Module 2 (3 months / 2499$)
Module 03. Module 3 (3 months / 2499$)
Module 04. Module 1 (3 months / 2499$)
Module 05. Module 2 (3 months / 2499$)
Module 06. Module 3 (3 months / 2499$)
Module 07. Module 1 (3 months / 2499$)
Module 08. Module 2 (3 months / 2499$)
Module 09. Module 3 (3 months / 2499$)
Module 10. Module 1 (3 months / 2499$)
Module 011. Module 2 (3 months / 2499$)
Module 012. Module 3 (3 months / 2499$)
The Studio Production (Pre-production)
(3 months / 2499$)
The Studio Production (Production)
(3 months / 2499$)
The Studio Production (Prelaunch)
(3 months / 2499$)
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Authorized Training Center


Videogame Art

Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.

Illustration Concept-Art

Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.



Sculpting Extreme

Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D. You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.

Matte Painting

Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.


Module 01. Module 1
1 months / 2499$

INTRODUCTION TO MODELING
-Concept analysis
-Maya Interface
-Navigation
-Surface types overview (NURBS, polygons, and subD)
-"Box" modeling
-Bump, displacement, and normal maps
-Understanding Physical Based Rendering (PBR)
-Modeling Toolkit
-Quality Check preparation for UVs
-UV creation
-Retopology
-Materials, textures, and the hypershade editor

INTRODUCTION TO SUBSTANCE PAINTER
-Interface and Bakes
-Layers, Smart Materials, Anchor points, IDs material.
-How to work with UDIMS and instances.
-How to export textures
-How to work with masks
-Particle brushes
-Iray offline renderer

MODELING FOR PRODUCTION
-High / low poly modeling
-Packing UVs to maximize texel density
-Texture Baking
-Topology and good practices
-Refine the model
-How to present your model
-Showing your work to your supervisors and artistic directors
-Final Quality Check ,Cleaning

PyCh



Module 02. Module 2
1 months / 2499$

PROPS, WEAPONS AND VEHICLES FOR VIDEOGAMES
-Modeling and textured prop hero.
-Advanced modeling and texturing techniques
-Lighting and presentation.
-Rigging
-Introduction to Animation Fundamentals

ZBRUSH INTRO FOR CONCEPTING
-Zbrush interface
-Navigation, brushes and common tools.
-Polygroups, Insert Mesh, Booleans, Polypaint.
-Brushes for Hard Surface, Creasing, Clip, Slice, Trim, Zremesh
-Curve Brush Basics
-Fibermesh Basics, morph targets
-Custom Alphas / VDM
-ZModeler Basics
-Dynamic Subd, Creasing, QGrid

ZBRUSH FOR PRODUCTION
-Refine the model
-Deformer Rotate, Scale, Offset, Stretch, and Skew
-UV Master, Decimation Master
-Live Boolean Basics
-Group and Panel Loops, moving and splitting
-Custom Hard Surface Alphas
-Reconstruct Subdiv
-Surface Noise, Noise Maker, Document Tiling
-Polygroup It
-ZBrush Native Render (and IBL)
-Stylized Rendering Basics



Module 03. Module 3
3 months / 2499$

ADVANCED SUBSTANCE AND INTRODUCTION TO UNREAL ENGINE
-Lighting, texturing and materials for video games
-Generation of photorealistic tileable textures with Quixel Mixer.
-Static Mesh Editor, Material Editor and lights in Unreal.
-Post process and Unreal cameras

CREATION OF FINAL PROJECT
-How to gather reference and organize it for project.
-Blocking and initial modeling.
-Modeling and textured final of 1 prop.
-Introduction to Unreal Engine 5
-How to use Nanite and Lumen

FINAL PROJECT AND REEL
-Final modeling of the environment.
-Modeling and textured environment
-Light it up and present it in Marmoset or Unreal.
-Development of camera movements and take out sequences of images and final renders.
-Edit the final reel.



Module 04. Module 1
3 months / 2499$

FUNDAMENTALS I
-Introduction to Photoshop
-Basic Geometric Shapes
-Basic Rules of Lighting
-Types of Lighting and Shading
-Fundamentals of Perspective (1 PF)
-Basic Anatomy
-Materials: Basic

FUNDAMENTALS II
-The value (Grayscale)
-Materials: Intermediate
-Basic Anatomy
-Fundamentals of Perspective (2PF)
-Proportions
-Complex Geometric Shapes

FUNDAMENTALS III
-Fundamentals of Perspective (3 PF)
-Basic Anatomy
-Complex Vehicles and Objects in perspective



Module 05. Module 2
3 months / 2499$

CONCEPT ART I
-Advanced Perspective (1 PF, 2 PF, 3 PF)
-Scenes and camera angles
-Light and Shade

CONCEPT ART II
-Advanced Anatomy
-Theory of color
-Materials:Advanced
-Coloring Lanscapes

CONCEPT ART III
-Advanced Anatomy
-Reference searching and generating ideas
-Creating thumbnails
-Creating your own brushes and personalized shapes
-Composition, The rule of thirds
-Designing with silhouettes
-Prop Design



Module 06. Module 3
3 months / 2499$

CONCEPT ART IV
Advanced Anatomy
Designing interiors and exteriors
Environments and backgrounds for video games
Designing arms
Photo texturization and matte painting techniques

CONCEPT ART V
Designing characters with silhouettes
Exploring characters with lines
Layer strategy in Photoshop
The occlusion pass
Character turn arounds

CONCEPT ART VI
Advanced Anatomy
Acting
Expressions
Layout



Module 07. Module 1
3 months / 2499$

- Introduction to our Masters and how it operates
- Applied theory in Character Creation
- Psychological profile of our characters
- Z Brush: Initiation - practice
- Sculpture: Cranium
- Anatomy: Proportions of the human body.
- Drawing: Proportions and fitting.
- Anatomy: El torso humano
- Z brush: Work methodology in phases.
- Drawing: The Human Torso
- Sculpture: The Human Torso
- Anatomy: Upper extremities
- Z brush: optimización y recursos de hardware
- Drawing: Upper extremities
- Sculpture: Upper extremities
- 1st deadline:Realistic character proposal. Homework from prior week.
- Anatomy: Hands
- Z brush: Scultpting techniques
- Drawing: Hands
- Sculpture: Hands
- 2nd deadline: 2nd and last deadline for realistic character. Homework from prior week.
- Anatomy: Hands
- Z brush: Blocking zspheres and other techniques
- Drawing: Hands
- Sculpture: Hands
- Anatomy: lower extremities
- Z brush: Sculpting techniques
- Drawing: lower extremities
- Sculpture: lower extremities
- Anatomy: Feet
- Z brush: projection, layers and morphs
- Drawing: Feet
- Sculpture: Feet
- Anatomy: The feminine torso
- Z brush: sculpting techniques, projection, layers and morphs
- Drawing: The feminine torso
- Sculpture: The feminine torso
- Anatomy: The human head
- Z brush: Retopology tool
- Drawing: The human head
- Sculpture: The human head
- Anatomy: Portraits and reasonable resemblances
- Z brush: UV creation
- Drawing: Portraits and reasonable resemblances
- Sculpture: Portraits and reasonable resemblances
- Theory : techniques for hair
- Z brush: Cutaneous and subcutaneous details; pores, imperfections, vains and scars
- Marvelous designer: concepts
- Sculpture: Sculpture of hair and tuft
- Teoría: Textiles and clothes
- Z brush: Baking techniques
- Z brush: Extracting techniques and Sculpting techniques for hair and fibermesh
- Marvelous designer: Patterns ans simulations
- Sculpture: Sculpting textiles



Module 08. Module 2
3 months / 2499$

-Applied theory for creating Cartoon characters
- Substance Painter: Initiation
- Sculpture: Blocking
- Marvelous designer: Personalizing our models
- Applied theory for creating Cartoon characters, visual language
- Sculpture: Blocking
- Marvelous designer: Garments and morphs
- Polygonal Modeling 3d Max
- Low Polygon Concepts
- Retopology in 3D Max
- Retopology in Maya
- Retopology in Blender
- UV Unwrapping in 3D Max
- Substance Painter: Baking and texturing techniques
- Hard surface polygonal Modelling
- Modelling props
- Modelling vehicules
- Substance Painter: Texturing techiques
- Basic setup and character poses
- Substance Painter: Baking and texturing techniques
- Hard surface polygonal Modelling
- Modelling props
- Modelling vehicules
- Substance Painter: Hand painted texturing techniques for characters
- Marmoset viewer: Iniciation
- Implementing Marmoset Viewer
- Modelling enviroments
- Procedural modelling
- Modelling props for enviroments
- Trees, rocks and ruins



Module 09. Module 3
3 months / 2499$

- Baking techniques with Xnormal
- Hard surface polygonal Modelling
-Modelling props
- Modelling vehicules
- Substance Painter: Hand painted texturing techniques for props
- Marmoset Viewer lighting
- Marmoset Viewer Baking and animation
- Marmoset Render
- Modelling enviroments
- Procedural modelling
- Marmoset Viewer Baking and animation
- Marmoset Render
- Feedback on final projects
- Advise and approach for personal reel
- Post production in Photoshop and After effects
- Final deadline



Module 10. Module 1
3 months / 2499$

HISTORY
-Matte painting and photo bashing applications

Exercise
Find 6 Matte painting works / Photo Bashing that inspire you and that you would like to achieve.

COMPOSITION
-Study of composition standards
-Study of classical works
-Practical application of composition
-Breaking the compositional norms

Exercise
Analyze the compositional scheme of 5 classic works.

COLOUR
-Theory of color
-The chromatic circle
-Basic colors
-Complementary colors
-Tertiary colors
-Color palette study
-The chromatic circle
-The triangle

Exercise
Extract the color scheme of 5 classic works.

PERSPECTIVE
-Perspective two vanishing points
-Perspective three vanishing points
-Narrative use of perspective

Exercise
Generate 6 Composition Sketches

PHOTOGRAPHY
-Reflex photography fundamentals.
-Shutter speed
-Diaphragm aperture.
-ISO sensitivity
-Use of lenses
-Lens aberrations and their application

Exercise photography
-20 textures
-10 animals
-10 insects
-20 plants
-10 Landscape
-20 objects
-20 Macro
-10 Portrait



Module 011. Module 2
3 months / 2499$

PHOTOSHOP
-File management
-Essential tools; brush, eraser
-Brushes settings
-Brush creation
-Selection masks
-Cloning buffer
-Use of layers
-Blend modes
-Color settings
-Hue, brightness and saturation
-Filters
-Warp
-Color palette scheme

Exercises PHOTOBASH
-Anthropomorphic Robot
-Non anthropomorphic robot
-Action character
-Vehicles: asphalt and plains
-Vehicles: off road
-Vehicles: motorcycles
-Vehicles: aerodynamic aerial
-Vehicles: space
-Fantastic Natural Park by day.
-Night Fantastic Natural Park.
-Landscape with architectural ruins.
-Landscape with technological elements.
-Futuristic city extra radio.
-Futuristic city inside.
-Medieval city extra radio.
-Medieval city inside.



Module 012. Module 3
3 months / 2499$

3D MAX
-Interface
-Use of geometries and primitives.
-Modifiers
-Splines
-Spline modeling
-Polygonal modeling
-Subdivision Modeling
-UVs
-Material Editor
-Lighting
-Render

ZBRUSH
-Basic concepts
-Organic sculpting

Exercise
Include in your Matte Painting elements created in 3D by yourself.

AFTER EFFECTS
-Introduction
-File management
-Use of layers
-Blend modes
-Properties Editor
-Timeline
-Stock Animation
-Masks
-Animated masks
-Filters
-Color settings
-Lighting settings
-Particle systems vs alpha footage
-Rotobrush
-3d layers
-Cameras and lighting
-Camera mapping techniques
-Tracking camera

Exercise
Bring 5 of your original Matte Paintings to life.

FUSION
-Node Methodology
-Loaders
-Basic compositions
-Matte effects-
-Atmospheric effects
-Color settings
-Camera tracking
-3D camera
-3D elements implementation
-Rendering

Exercise
Bring 5 of your original Matte Paintings to life.





Software

PHOTOSHOP.

- ZBRUSH - SUBSTANCE PAINTER - MARVELOUS DESIGNER - MARMOSET TOOLBAG - XNORMAL - PHOTOSHOP - MAYA o 3DSMAX. - ZBRUSH - SUBSTANCE PAINTER - MARMOSET TOOLBAG - XNORMAL - PHOTOSHOP - MAYA ó 3DSMAX. - ZBRUSH - PHOTOSHOP - MAYA o 3DSMAX - FUSION - AFTER EFFECTS



Requirements
This course is for everyone but there is an admissions interview.




 
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