Fullstack Videogame Programmer · Universal Arts School / 3D / Cine / Videojuegos
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Fullstack Videogame Programmer

Learn everything related to Videogame Programming with Unity, Videogame Programming with Unreal, Videogame Art and Game Design in this 5-year [PE] Dual Career. Add one more specialty to work in more professional areas.

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Mode: On-site, Live & Online
Starting Date: October 2023
For all audiences
Language: English
Available in Spanish



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Modules you are interested in
Module 01. Module 1 (3 months / 2499$)
Module 02. Module 2 (3 months / 2499$)
Module 03. Module 3 (3 months / 2499$)
Module 04. Module 1 (3 months / 2499$)
Module 05. Module 2 (3 months / 2499$)
Module 06. Module 3 (3 months / 2499$)
Module 07. Module 1 (3 months / 2499$)
Module 08. Module 2 (3 months / 2499$)
Module 09. Module 3 (3 months / 2499$)
The Studio Production (Pre-production)
(3 months / 2499$)
The Studio Production (Production)
(3 months / 2499$)
The Studio Production (Prelaunch)
(3 months / 2499$)
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Authorized Training Center


Videogame Art

Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.

Videogame Programming with Unity

Learn to program like a pro with the most used video game engine on the market, UNITY. All the topics in Video Game Programming are examined thoroughly to prepare students for the presentation of their final project. UNITY will allow you to quickly create scalable Video Games of all kinds. You will be able to develop Indy projects, as well as larger ones for different platforms. Projects such as CupHead, Pokémon GO, Super Mario Run, Assassin Creed Indentity, HearthStone and many others have been created with UNITY.

Game Design

Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.

Videogame Programming with Unreal

Learn to program within the most used video game engines on the market, UNREAL ENGINE and UNITY. You will learn and / or deepen in languages ​​such as C++, C and C#. In this training, all the sections of the Videogames program are learned in depth and prepare you to present a final project


Module 01. Module 1
1 months / 2499$

INTRODUCTION TO MODELING
-Concept analysis
-Maya Interface
-Navigation
-Surface types overview (NURBS, polygons, and subD)
-"Box" modeling
-Bump, displacement, and normal maps
-Understanding Physical Based Rendering (PBR)
-Modeling Toolkit
-Quality Check preparation for UVs
-UV creation
-Retopology
-Materials, textures, and the hypershade editor

INTRODUCTION TO SUBSTANCE PAINTER
-Interface and Bakes
-Layers, Smart Materials, Anchor points, IDs material.
-How to work with UDIMS and instances.
-How to export textures
-How to work with masks
-Particle brushes
-Iray offline renderer

MODELING FOR PRODUCTION
-High / low poly modeling
-Packing UVs to maximize texel density
-Texture Baking
-Topology and good practices
-Refine the model
-How to present your model
-Showing your work to your supervisors and artistic directors
-Final Quality Check ,Cleaning

PyCh



Module 02. Module 2
1 months / 2499$

PROPS, WEAPONS AND VEHICLES FOR VIDEOGAMES
-Modeling and textured prop hero.
-Advanced modeling and texturing techniques
-Lighting and presentation.
-Rigging
-Introduction to Animation Fundamentals

ZBRUSH INTRO FOR CONCEPTING
-Zbrush interface
-Navigation, brushes and common tools.
-Polygroups, Insert Mesh, Booleans, Polypaint.
-Brushes for Hard Surface, Creasing, Clip, Slice, Trim, Zremesh
-Curve Brush Basics
-Fibermesh Basics, morph targets
-Custom Alphas / VDM
-ZModeler Basics
-Dynamic Subd, Creasing, QGrid

ZBRUSH FOR PRODUCTION
-Refine the model
-Deformer Rotate, Scale, Offset, Stretch, and Skew
-UV Master, Decimation Master
-Live Boolean Basics
-Group and Panel Loops, moving and splitting
-Custom Hard Surface Alphas
-Reconstruct Subdiv
-Surface Noise, Noise Maker, Document Tiling
-Polygroup It
-ZBrush Native Render (and IBL)
-Stylized Rendering Basics



Module 03. Module 3
3 months / 2499$

ADVANCED SUBSTANCE AND INTRODUCTION TO UNREAL ENGINE
-Lighting, texturing and materials for video games
-Generation of photorealistic tileable textures with Quixel Mixer.
-Static Mesh Editor, Material Editor and lights in Unreal.
-Post process and Unreal cameras

CREATION OF FINAL PROJECT
-How to gather reference and organize it for project.
-Blocking and initial modeling.
-Modeling and textured final of 1 prop.
-Introduction to Unreal Engine 5
-How to use Nanite and Lumen

FINAL PROJECT AND REEL
-Final modeling of the environment.
-Modeling and textured environment
-Light it up and present it in Marmoset or Unreal.
-Development of camera movements and take out sequences of images and final renders.
-Edit the final reel.



Module 04. Module 1
3 months / 2499$

GENERAL PROGRAMMING CONCEPTS
- Types of data
- Variables
- Arithmetic operators
- Constants
- Control Structures, if/else/switch
- Logical and conditional operators
- Enumerations
- Functions (se pueden tambien llamar methods)
- OOP Object-oriented programming
- Inheritance

DEVELOPMENT ENVIRONMENT
- Unity as a framework for game development
- Unity particularities
- Learning how an engine works (Unity)
- Components
- 2D and 3D cameras
- 2D and 3D physics
- Objects import (sprites, 3D models, audio, etc.)
- UI

VIDEOGAMES PROGRAMMING
- First 2D videogame



Module 05. Module 2
3 months / 2499$

ART FUNDAMENTS IN PROGRAMMING
- 3D model composition
- Vertex, normals, UV maps, textures
- Atlas
- Sprites
- Drawcalls
- Ilumination
- Animation

VIDEOGAME ARCHITECTURE
- Requirements analisis of a game since it design
- Data importation to create game structures
- Data breakdown in games structure

VIDEOGAMES PROGRAMMING
- First 3D videogame



Module 06. Module 3
3 months / 2499$

ADVANCED PROGRAMMING
- Git control version
- Object pooling
- Delegates
- Coroutines
- Callbacks
- Dependencies injection
- Data persistence, load and save of our data
- Creation of our own framework in Unity
- Attribute system
- IA
- Pathfinding

VIDEOGAME PROGRAMMING
- Advanced 3D videogame



Module 07. Module 1
3 months / 2499$

THE FUNDAMENTALS OF VIDEOGAMES
-Definition
-Different types of rules and consequences
-Conflict with tools
-Dynamics and Mechanics
-System
-Emerging Systems
-Types of Players
-Basic genres and subtypes
-Formal game elements
-Creating a GDD
-Basic Prototyping
-Player Psychology
-Game language
-Videogame Tutorials

THE HISTORY OF VIDEOGAMES
-The Origin of Videogames
-Key Figures and their impact on the industry
-The Evolution of hardware and consequences
-The Videogame Crash
-Platform wars
-Player profile evolution
-Perception and social impact
-The Evolution of sales and distribution
-The Future of Videogames

NARRATIVE, LOGIC DESIGN & LEVEL STRUCTURE
-System Design
   -System Design and gameplay
   -External Design Systems
   -Motor or intellectual skills
   -Competition and collaboration
-Fundamentals in creating game spaces
-Keys to Level Design for platform games
-Keys to Level Design for strategy games
-Keys to Level Design for FPS
-Keys to Level Design for Puzzle Games
-Fundamentals of Narrative in Videogames
-Classic Narrative
-Modern Narrative
-Emerging Narrative
- Dissonances in Videogames
-Game Environments and their depiction
-Camera
-Balancing frustration and rewards
-Designing objectives
-Short Term
-Medium Term
-Long Term



Module 08. Module 2
3 months / 2499$

GAME ECONOMY DESIGN
-Principles of Game Balance
-Impartiality
-Symmetry
-Asymmetry
-Archetypes
-Random factor
-Resource sharing
-Traditional Economics
-F2P Economics
-Mixed Economics
-Stadistics
-Big Data
-User Profiling
-Designing Game Operations
-Experimentation Cases
-Game Pitch
-Communication Plan
-Market Analysis and platforms
-Funding Methods
-User Profile Analysis

MARKETING, PRODUCTION & PLANNING FOR PROJECTS
-Production Methodology
-Kanban
-Scrum
-Defining and estimating tasks
-Metrics and forecast
-Budgeting
-Principles of Communication
-Added Value
-Buyers and channels
-Engaging customers and Creating a community

GENERAL PROGRAMMING CONCEPTS
-Types of data
-Variables
-Arithmetic operators
-Control structures, if/else/switch
-Conditional logical operators
-Enumerations
-Matrices
-Functions
-Object-oriented programming
-inheritance



Module 09. Module 3
3 months / 2499$

THE DEVELOPMENT ENVIRONMENT
-Unity as a framework to create games
-Special features in Unity
-Components
-2D and 3D Cameras
-The Physics of 2D and 3D objects
-Importing objects (sprites, 3D models, audio, etc)
-UI
-Simple Group Videogame

FUNDAMENTALS OF ART
-Composition of a 3D model
-Vertices, normal, UV mapping, textures
-Sprites
-Lighting
-Animation
-Object pooling

ADVANCED PROGRAMMING & NODES
-Data Persistence, saving and loading our data
-AI
-Pathfinding
-GameFlow
-Complex Group Videogame





Software
Engines: Unity - Unreal Engine 4 - ZBRUSH - SUBSTANCE PAINTER - MARMOSET TOOLBAG - XNORMAL - PHOTOSHOP - MAYA ó 3DSMAX. - UNITY - UNREAL ENGINE


Requirements
This course is for everyone but there is an admissions interview.




 
UA SCHOOL
Demo
Reel
 
HyFlex
Hybrid Flexible Classes
 
VIDEOGAME PROGRAMMING WITH UNITY
Demo
Reel
Do you want to create work like these?
THE UMBRAL GLADE
PRIMA DIVINIS
MEIR
A Journey Of Life
SACREM
Dark Blood
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what do our students think?

In-house interviews


Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

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