2-year Dual Master Game Design and Videogame Programming with Unreal · Universal Arts School / 3D / Cine / Videojuegos
On-site, Live & Online
Game Design and Videogame Programming with Unreal
Learn to equip your video games with artificial intelligence.

Learn everything related to Videogame Programming with Unreal and Game Design in this 2-year Dual Master. Get double the knowledge by doing 2 specializations at the same time.

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Mode: On-site, Live & Online
Starting Date: September 2022
For all audiences
Language: English
Available in Spanish



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Modules you are interested in
Module 01. Module 1
Module 02. Module 2
Module 03. Module 3
The Studio Production (Pre-production)
The Studio Production (Production)
The Studio Production (Prelaunch)
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Game Design

Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.

Videogame Programming with Unreal

Learn to program within the most used video game engines on the market, UNREAL ENGINE and UNITY. You will learn and / or deepen in languages ​​such as C++, C and C#. In this training, all the sections of the Videogames program are learned in depth and prepare you to present a final project


Module 01. Module 1
3 months

THE FUNDAMENTALS OF VIDEOGAMES
-Definition
-Different types of rules and consequences
-Conflict with tools
-Dynamics and Mechanics
-System
-Emerging Systems
-Types of Players
-Basic genres and subtypes
-Formal game elements
-Creating a GDD
-Basic Prototyping
-Player Psychology
-Game language
-Videogame Tutorials

THE HISTORY OF VIDEOGAMES
-The Origin of Videogames
-Key Figures and their impact on the industry
-The Evolution of hardware and consequences
-The Videogame Crash
-Platform wars
-Player profile evolution
-Perception and social impact
-The Evolution of sales and distribution
-The Future of Videogames

NARRATIVE, LOGIC DESIGN & LEVEL STRUCTURE
-System Design
   -System Design and gameplay
   -External Design Systems
   -Motor or intellectual skills
   -Competition and collaboration
-Fundamentals in creating game spaces
-Keys to Level Design for platform games
-Keys to Level Design for strategy games
-Keys to Level Design for FPS
-Keys to Level Design for Puzzle Games
-Fundamentals of Narrative in Videogames
-Classic Narrative
-Modern Narrative
-Emerging Narrative
- Dissonances in Videogames
-Game Environments and their depiction
-Camera
-Balancing frustration and rewards
-Designing objectives
-Short Term
-Medium Term
-Long Term



Module 02. Module 2
3 months

GAME ECONOMY DESIGN
-Principles of Game Balance
-Impartiality
-Symmetry
-Asymmetry
-Archetypes
-Random factor
-Resource sharing
-Traditional Economics
-F2P Economics
-Mixed Economics
-Stadistics
-Big Data
-User Profiling
-Designing Game Operations
-Experimentation Cases
-Game Pitch
-Communication Plan
-Market Analysis and platforms
-Funding Methods
-User Profile Analysis

MARKETING, PRODUCTION & PLANNING FOR PROJECTS
-Production Methodology
-Kanban
-Scrum
-Defining and estimating tasks
-Metrics and forecast
-Budgeting
-Principles of Communication
-Added Value
-Buyers and channels
-Engaging customers and Creating a community

GENERAL PROGRAMMING CONCEPTS
-Types of data
-Variables
-Arithmetic operators
-Control structures, if/else/switch
-Conditional logical operators
-Enumerations
-Matrices
-Functions
-Object-oriented programming
-inheritance



Module 03. Module 3
3 months

THE DEVELOPMENT ENVIRONMENT
-Unity as a framework to create games
-Special features in Unity
-Components
-2D and 3D Cameras
-The Physics of 2D and 3D objects
-Importing objects (sprites, 3D models, audio, etc)
-UI
-Simple Group Videogame

FUNDAMENTALS OF ART
-Composition of a 3D model
-Vertices, normal, UV mapping, textures
-Sprites
-Lighting
-Animation
-Object pooling

ADVANCED PROGRAMMING & NODES
-Data Persistence, saving and loading our data
-AI
-Pathfinding
-GameFlow
-Complex Group Videogame





Software
Unreal Engine 4 - UNITY - UNREAL ENGINE


Requirements
This course is for everyone but there is an admissions interview.




 
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what do our students think?

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Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

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Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

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Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

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