Instructors with real experience
Mike L. Murphy
Director, Animator and Lecturer

Director, animador y ponente. He tenido el honor de ser un artista de efectos visuales para franquicias tan exitosas como Harry Potter, El señor de los anillos, Rápido y Furioso e Ironman. El personaje favorito de todos en el que he trabajado fue Gollum de El señor de los anillos. Tuve...


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Instructors with real experience
Armando Sepúlveda
Lead VFX Artist at Bioware

Freelances in general fields: Modeling, Lighting, Particles simulations, Lookdev, Realtime, OpenGL projects & Videogame assets.


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Instructors with real experience
Hector Godoy
Senior Animator at Blue Sky Studios

Hector Godoy got started in the world of 3D Animation from a very early age. His career has taken him from national productions with Filmax Animation to being a Senior Animator at Blue Sky Studios (Ice Age, Robots, Rio, Epic).


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Instructors with real experience
Jorge Momparler
Concept Artist at Gameloft

Concept-artist and illustrator. I'm interested in everything related to creative design and visual communication. I am a curious person and I like to learn something new every day. However, if I have to choose, my approach would be conceptual art, and all that it entails. From sketches to...


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Instructors with real experience
Rafa Costa
3D Generalist at Elite 3D

3D Artist and Concept Artist.
He has worked since 2003 for advertising agencies, design studios and architectural firms.
He has been involved in different projects such as: events, corporate videos, music videos, television programs, documentaries, movies, commercials and...


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Instructors with real experience
David Saiz
Lead Environment Artist at EA

David Saiz has many years of experience working in videogames, television, commercials, attractions and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts and film and commercial studios such as Rhythm & Hues,...


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Instructors with real experience
Nacho Lapuente
Character Artist at Elite 3D

Character Artist. Specialties: Digital sculpture, render, skin, hair, fabrics, texturing, animation. Rendering engines: VRay, MentalRay. VRay, MentalRay. Render engines in real time: Marmoset Toolbag 2, Unreal Engine 4.


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Instructors with real experience
Andrés Grueiro
Film Director

He has won awards for his projects such as 1st prize and special jury prize in Cambridge Shortfilms Contest (UK) and he is well versed with the latest techniques of representation of Virtual Cinema. He is currently a member of Utopic Estudios, a high-performance virtual reality technology...


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Instructors with real experience
Vicente Moreno
Designer and Owner at Vicente Moreno Photography

He is a 3D designer and has worked in the field for 18 years and taking the direction of furniture art, lighting and product field in the realization of 3D images for catalog, interior design and architecture to the highest national and international levels. Currently he runs his own...


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Instructors with real experience
David Bermúdez
Architect and 3D Artist at 4DArchViz

I am an Architect and a 3D Artist focused on interactive and real-time visualizations with 3D Engines and Virtual Reality. From very early on in my career, I have been interested in developing new ways and tools that are able to bring designs and ideas into reality using the latest...


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Instructors with real experience
Jose Vicente Carratalá
Expert in Programming and 3D Graphics

Technical Engineer in Industrial Design. Expert in programming and 3d graphics. Teacher in training both in person and online. Instructor at video2brain, external professor at the Polytechnic University of Valencia. CEO and Founder at JOCARSA. Developer of Robotics Projects, CGI...


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Instructors with real experience
San Gómez
Lead Animator at Poko Games

San Gómez Sánchez. Artist and animator, graduated in Fine Arts from the UPV. Online and in person animation teacher. She has worked for TVE doing Motion Graphics and 2d animation for the project "Renau: L'art en perill". She is currently at PlayStation Camps Valencia, located in...


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Instructors with real experience
Vladimir Minguillo
Senior Modeler at Double Negative

Professional VFX Modeller specialized in digital sculpting of creatures, characters & 3D Character design (from digital scans,maquettes or 2D concepts). More than 10 years experience as professional modeller. Professional experience in Maya, ZBrush, Photoshop, UVLayout, Linux.


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Instructors with real experience
Juan Bas Forés
CG Artist at Brave Zebra

CG Artist Specialist in Unreal Engine, Autodesk Maya, Autodesk 3Ds Max, Autodesk Mudbox, After Effects, Z-Brush, Premiere. Professor for the Masters of Videogames and the Masters of Animation of 3D characters. He also works in the prestigious BRAVE ZEBRA studio.


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Instructors with real experience
Armando Saldaña
TV & Film Scriptwriter

Armando Saldana Mora has been a scriptwriter in Film and TV for more than 20 years. Hehas worked as an Executive of series development for international television. He is, likewise, Collaborator of the project "Dramatica: A New Theory Of Story" to find structures dramatic with base in...


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Instructors with real experience
Juan Antonio Valverde
Concept, Visual & Story Artist

He has a Bachelor of Fine Arts from the Polytechnic University of Valencia (UPV), in 2005, and with Professional Training Degree 2 in programming of Computer Systems and a Master in Graphic Design, Juan Antonio develops his professional activity as Freelance in Illustration and Graphic...


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Instructors with real experience
Javier Horrillo
Director & VFX Supervisor at Virtual Art

Javier Horrillo has a Bachelors by the Polytechnic University of Valencia. He has also studied at the ESAD. He directs the FX Studio Virtual Art studio in Valencia, where he is a VFX supervisor. He has made numerous FX for Cinema and Advertising, where it is shown that it is possible to...


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all
videogames
film digital
architecture
3D Modeling
Illustration
animation

Mike L. Murphy

Director, Animator and Lecturer

Director, animador y ponente. He tenido el honor de ser un artista de efectos visuales para franquicias tan exitosas como Harry Potter, El señor de los anillos, Rápido y Furioso e Ironman. El personaje favorito de todos en el que he trabajado fue Gollum de El señor de los... [+]

Director, animador y ponente. He tenido el honor de ser un artista de efectos visuales para franquicias tan exitosas como Harry Potter, El señor de los anillos, Rápido y Furioso e Ironman. El personaje favorito de todos en el que he trabajado fue Gollum de El señor de los anillos. Tuve que vivir en Nueva Zelanda por dos años y ayudar a darle vida. Después de 'retirarme' de la industria de Efectos Visuales, dirigí cortometrajes y comerciales galardonados. Durante este tiempo, me enamoré del 'arte de los negocios' y dediqué los últimos cinco años a dominar esa forma de arte.

Armando Sepúlveda

Lead VFX Artist at Bioware

Freelances in general fields: Modeling, Lighting, Particles simulations, Lookdev, Realtime, OpenGL projects & Videogame assets.

Freelances in general fields: Modeling, Lighting, Particles simulations, Lookdev, Realtime, OpenGL projects & Videogame assets.

Hector Godoy

Senior Animator at Blue Sky Studios

Hector Godoy got started in the world of 3D Animation from a very early age. His career has taken him from national productions with Filmax Animation to being a Senior Animator at Blue Sky Studios (Ice Age, Robots, Rio, Epic).

Hector Godoy got started in the world of 3D Animation from a very early age. His career has taken him from national productions with Filmax Animation to being a Senior Animator at Blue Sky Studios (Ice Age, Robots, Rio, Epic).

Jorge Momparler

Concept Artist at Gameloft

Concept-artist and illustrator. I'm interested in everything related to creative design and visual communication. I am a curious person and I like to learn something new every day. However, if I have to choose, my approach would be conceptual art, and all that it entails. From... [+]

Concept-artist and illustrator. I'm interested in everything related to creative design and visual communication. I am a curious person and I like to learn something new every day. However, if I have to choose, my approach would be conceptual art, and all that it entails. From sketches to final art, environments and characters, I enjoy every part of the process. He has worked on dozens of projects for videogames and developers such as GAMELOFT.

Ángel Rams

Freelance Illustrator & Comic Book Artist

My complete name is Ángel Rams Figueroa, I was born in Valencia, Spain, in 1982. Even though I have a degree as a construction engineer my real passion has always been art. I was taught by a professional comic artist for some years and then learnt by myself. My professional... [+]

My complete name is Ángel Rams Figueroa, I was born in Valencia, Spain, in 1982. Even though I have a degree as a construction engineer my real passion has always been art. I was taught by a professional comic artist for some years and then learnt by myself. My professional experience has been related to illustration, comic books, scenario design for hotels, water parks, theming architecture…etc. I currently work for several private clients as well as for independent publishers and companies, and develop own projects at the same time.

Rafa Costa

3D Generalist at Elite 3D

3D Artist and Concept Artist.
He has worked since 2003 for advertising agencies, design studios and architectural firms.
He has been involved in different projects such as: events, corporate videos, music videos, television programs, documentaries, movies,... [+]

3D Artist and Concept Artist.
He has worked since 2003 for advertising agencies, design studios and architectural firms.
He has been involved in different projects such as: events, corporate videos, music videos, television programs, documentaries, movies, commercials and video games, such as BattleField 4, Mafia III and Star Citizen .

David Saiz

Lead Environment Artist at EA

David Saiz has many years of experience working in videogames, television, commercials, attractions and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts and film and commercial studios such as... [+]

David Saiz has many years of experience working in videogames, television, commercials, attractions and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts and film and commercial studios such as Rhythm & Hues, among others. He is an experienced Technical Lead, as well as an artist. Recently has just formed Paloma Studios here in Valencia, a new videogame studio focused on Virtual Reality. Some of the projects he has collaborated on are Overwatch for Blizzard, The Sims, Planetside 2, Mass Effect New Earth, among others.

Danielle Romero

FX Artist at Wevr

Danielle Romero is an FX Artist and the founder of The Effects Shop. She has worked as a leader and supervisor in the best videogame studios in the world, as well as blockbusters such as Star Trek: Into Darkness (Oscar-nominated for best VFX) and the documentary series Cosmos... [+]

Danielle Romero is an FX Artist and the founder of The Effects Shop. She has worked as a leader and supervisor in the best videogame studios in the world, as well as blockbusters such as Star Trek: Into Darkness (Oscar-nominated for best VFX) and the documentary series Cosmos (Emmy nominated for best title introduction). Her most recent projects include StarCraft 2, one of the most played video games in the world that fills stadiums around the planet, and a Virtual Reality experience dedicated to the Hubble telescope that was showcased at the Sydney Opera House. She is an artist and technical director who has directed the best effects teams in numerous videogames. Danielle is also part of the recently created Paloma Studios with the role of Creative Director.

Nacho Lapuente

Character Artist at Elite 3D

Character Artist. Specialties: Digital sculpture, render, skin, hair, fabrics, texturing, animation. Rendering engines: VRay, MentalRay. VRay, MentalRay. Render engines in real time: Marmoset Toolbag 2, Unreal Engine 4.

Character Artist. Specialties: Digital sculpture, render, skin, hair, fabrics, texturing, animation. Rendering engines: VRay, MentalRay. VRay, MentalRay. Render engines in real time: Marmoset Toolbag 2, Unreal Engine 4.

Andrés Grueiro

Film Director

He has won awards for his projects such as 1st prize and special jury prize in Cambridge Shortfilms Contest (UK) and he is well versed with the latest techniques of representation of Virtual Cinema. He is currently a member of Utopic Estudios, a high-performance virtual reality... [+]

He has won awards for his projects such as 1st prize and special jury prize in Cambridge Shortfilms Contest (UK) and he is well versed with the latest techniques of representation of Virtual Cinema. He is currently a member of Utopic Estudios, a high-performance virtual reality technology company and MOCAP. He has worked in the world of Videogames making cinematics for Sunburned Games and is President of the AEV, Students Association of Video Games. He currently directs a series for television.

Vicente Moreno

Designer and Owner at Vicente Moreno Photography

He is a 3D designer and has worked in the field for 18 years and taking the direction of furniture art, lighting and product field in the realization of 3D images for catalog, interior design and architecture to the highest national and international levels. Currently he runs... [+]

He is a 3D designer and has worked in the field for 18 years and taking the direction of furniture art, lighting and product field in the realization of 3D images for catalog, interior design and architecture to the highest national and international levels. Currently he runs his own design studio, having a strong presence in the main design fairs.

David Bermúdez

Architect and 3D Artist at 4DArchViz

I am an Architect and a 3D Artist focused on interactive and real-time visualizations with 3D Engines and Virtual Reality. From very early on in my career, I have been interested in developing new ways and tools that are able to bring designs and ideas into reality using the... [+]

I am an Architect and a 3D Artist focused on interactive and real-time visualizations with 3D Engines and Virtual Reality. From very early on in my career, I have been interested in developing new ways and tools that are able to bring designs and ideas into reality using the latest technology available on the market in order to get faster and immersive results. I am also very interested on parametric modelling and design, and I work very efficiently with spaces, after my architectural degree which I focused on visuals and programming.

Jose Vicente Carratalá

Expert in Programming and 3D Graphics

Technical Engineer in Industrial Design. Expert in programming and 3d graphics. Teacher in training both in person and online. Instructor at video2brain, external professor at the Polytechnic University of Valencia. CEO and Founder at JOCARSA. Developer of Robotics Projects, CGI... [+]

Technical Engineer in Industrial Design. Expert in programming and 3d graphics. Teacher in training both in person and online. Instructor at video2brain, external professor at the Polytechnic University of Valencia. CEO and Founder at JOCARSA. Developer of Robotics Projects, CGI Infographics, Interactive 3D Visualization in Virtual Reality working with state of the art technology.

San Gómez

Lead Animator at Poko Games

San Gómez Sánchez. Artist and animator, graduated in Fine Arts from the UPV. Online and in person animation teacher. She has worked for TVE doing Motion Graphics and 2d animation for the project "Renau: L'art en perill". She is currently at PlayStation Camps Valencia, located... [+]

San Gómez Sánchez. Artist and animator, graduated in Fine Arts from the UPV. Online and in person animation teacher. She has worked for TVE doing Motion Graphics and 2d animation for the project "Renau: L'art en perill". She is currently at PlayStation Camps Valencia, located in Lanzadera, developing the videogame "Recurring Nightmare" for Pokó Games S.L., in which she acts as animation lead and artist.

Vladimir Minguillo

Senior Modeler at Double Negative

Professional VFX Modeller specialized in digital sculpting of creatures, characters & 3D Character design (from digital scans,maquettes or 2D concepts). More than 10 years experience as professional modeller. Professional experience in Maya, ZBrush, Photoshop, UVLayout, Linux.

Professional VFX Modeller specialized in digital sculpting of creatures, characters & 3D Character design (from digital scans,maquettes or 2D concepts). More than 10 years experience as professional modeller. Professional experience in Maya, ZBrush, Photoshop, UVLayout, Linux.

Juan Bas Forés

CG Artist at Brave Zebra

CG Artist Specialist in Unreal Engine, Autodesk Maya, Autodesk 3Ds Max, Autodesk Mudbox, After Effects, Z-Brush, Premiere. Professor for the Masters of Videogames and the Masters of Animation of 3D characters. He also works in the prestigious BRAVE ZEBRA studio.

CG Artist Specialist in Unreal Engine, Autodesk Maya, Autodesk 3Ds Max, Autodesk Mudbox, After Effects, Z-Brush, Premiere. Professor for the Masters of Videogames and the Masters of Animation of 3D characters. He also works in the prestigious BRAVE ZEBRA studio.

Sergio Sempere

2D/3D Artist

He studies design in Derby, UK and takes part in the EAM (European Animation Masterclass) in Halle, Germany, with Raimund Krumme as a tutor. When he comes back to Spain he establishes together with Laura Vilella, thePAPERkids illustration and design studio, specialized in... [+]

He studies design in Derby, UK and takes part in the EAM (European Animation Masterclass) in Halle, Germany, with Raimund Krumme as a tutor. When he comes back to Spain he establishes together with Laura Vilella, thePAPERkids illustration and design studio, specialized in children illustration. After many books, cutouts and plushes, he returns to the animation world as VisualDev, CharacterArtist and mattepainter in the award winning Órbitas shortfilm, works in the videogame “Ryse, Son of Rome” as enviroment artist, and as concept artist for a toy company. Currently he keeps on moving continously between the Second and Third Dimension meanwhile he tries to master the Fourth.

Armando Saldaña

TV & Film Scriptwriter

Armando Saldana Mora has been a scriptwriter in Film and TV for more than 20 years. Hehas worked as an Executive of series development for international television. He is, likewise, Collaborator of the project "Dramatica: A New Theory Of Story" to find structures dramatic with... [+]

Armando Saldana Mora has been a scriptwriter in Film and TV for more than 20 years. Hehas worked as an Executive of series development for international television. He is, likewise, Collaborator of the project "Dramatica: A New Theory Of Story" to find structures dramatic with base in nonlinear mathematics. He is also script consultant and "script doctor" in Hollywood for projects acquired by Dreamworks, Fox TV, SyFy, Lifetime and Hallmark. As a screenwriter, he has experience in the realization of three feature films with international distribution. And as a complement to his extensive experience, he is Creator and Producer of the entertainment company digital Flawless Victory Media.

Juan Antonio Valverde

Concept, Visual & Story Artist

He has a Bachelor of Fine Arts from the Polytechnic University of Valencia (UPV), in 2005, and with Professional Training Degree 2 in programming of Computer Systems and a Master in Graphic Design, Juan Antonio develops his professional activity as Freelance in Illustration and... [+]

He has a Bachelor of Fine Arts from the Polytechnic University of Valencia (UPV), in 2005, and with Professional Training Degree 2 in programming of Computer Systems and a Master in Graphic Design, Juan Antonio develops his professional activity as Freelance in Illustration and Graphic Design since 2012. He has had the opportunity to exhibit his works on 5 occasions in his hometown (Valencia), and on one occasion as a guest at the Amazing Gallery in New York (USA), in Rodez (France), in the area of ​​the medieval castle of Belcastel. As a freelancer he has collaborated in several national productions as an illustrator in Pandora Box Films, a division of Apache Films (Madrid), as Storyboarder and Concept Designer. He has participated in several local and national projects as a storyboard illustrator, and as a props designer, for the realization of the Fashion Film "Xmile", awarded with 1 "World Music Award" and "Akademia" Music Award ", both in Los Angeles (USA), and with premiere in 2016. In the international arena, he has collaborated with the producer Troublemaker (USA), in the production of a spots for BlackBerry by director Robert Rodríguez, as a concept designer. He has recently participated in the making of storyboards for commercial ads, and in the production company Austrian independent cinema. He has also made the corporate branding of independent brands and has participated with several national artists in the campaign for LOIS JEANS "Lois & Arts".

Miguel Angel Font

Filmmaker, Editor & Scriptwriter

Valencia Spain based Miguel Ángel Font Bisier is an award winning director. Miguel (director, editor, camera, writer and musician) was born in Valencia, Spain in 1987. He studied in the German School of Valencia and obtained a degree in Audiovisual Communication from the... [+]

Valencia Spain based Miguel Ángel Font Bisier is an award winning director. Miguel (director, editor, camera, writer and musician) was born in Valencia, Spain in 1987. He studied in the German School of Valencia and obtained a degree in Audiovisual Communication from the Cardenal Herrera University of Valencia. Before he began his career as director, he studied violin for 18 years and piano for 4, what has resulted in him composing or supervising all of the soundtracks for his films.

Luis López

3D Artist at Misomo

Producer and VFX Artist He has worked since 2001 in the field of 3D animation and VFX, mainly as a freelance for various production companies and finally as a producer for 3D animation. His works cover many fields related to 3D, doing infoarchitecture projects, corporate... [+]

Producer and VFX Artist He has worked since 2001 in the field of 3D animation and VFX, mainly as a freelance for various production companies and finally as a producer for 3D animation. His works cover many fields related to 3D, doing infoarchitecture projects, corporate videos, advertising, documentaries, videogames, animation series or the production of a 3D animated films.

Javier Horrillo

Director & VFX Supervisor at Virtual Art

Javier Horrillo has a Bachelors by the Polytechnic University of Valencia. He has also studied at the ESAD. He directs the FX Studio Virtual Art studio in Valencia, where he is a VFX supervisor. He has made numerous FX for Cinema and Advertising, where it is shown that it is... [+]

Javier Horrillo has a Bachelors by the Polytechnic University of Valencia. He has also studied at the ESAD. He directs the FX Studio Virtual Art studio in Valencia, where he is a VFX supervisor. He has made numerous FX for Cinema and Advertising, where it is shown that it is possible to create in picture anything you can imagine thanks to techniques such as matte painting, chromakey, rotoscopY, creation of uidEos in 3D, modeling, texturing and 3D lighting, set extension, photogrammetry, tracking, digital makeup, etc. He has worked for clients such as BBVA, TVE, Sony, Burn, Sesderma, Audi, etc. VideoClips such as Edurne and VFX for feature films such as "La Hermandad" or "The Other Side".

+ 2500

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New free course

Animación Walk Cycle en Maya

Este curso gratuito tiene como objetivo realizar un caminado humanoide en el software de animación 3d Maya. Veremos el workflow a seguir en este tipo de animaciones: las locomotivas del personaje. Veremos los pesos y cómo compensarlos en un bípedo. No dudes en realizar este curso si te gusta la animación.

Webinar Storyboard para Animación por Lila Martinez Storyboard Artist en Fox Television

Viernes 16 Noviembre 16:00h,

Lila es storyteller que trabaja en largometrajes y animaciones de TV en Los Ángeles como los Simpsons o American Dad. Antes de estotrabajó en la industria de la animación mexicana. Es cofundadora de Phenomena, un estudio boutique de animación con sede en la Ciudad de México. participó en la producción de arte y animación de personajes para películas, televisión y publicidad.

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VFX con HOUDINI

Houdini Core combina un rendimiento superior y una facilidad de uso espectacular para ofrecer una experiencia de animación en 3D potente y accesible para los artistas de CG que crean películas, comerciales o videojuegos. Con su flujo de trabajo basado en nodos procedurales, Houdini Core le permite crear contenido más rápido para reducir los plazos y disfrutar de una flexibilidad mejorada en todas sus tareas creativas.

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Concept Art

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de un PERSONAJE 3D. Para ello te introduciremos en el apasionante mundo de ZBrush, el software más usado por los grandes estudios para diseñar y modelar personajes y escenarios. Aprende de la mano de los mejores profesores que trabajan profesionalmente en la industria del cine y los videojuegos.

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Animación de Personajes

La Animación se ha consolidado como unos de los primeros sectores de entretenimiento, alcanzado cotas de facturación por encima de otras industrias audiovisuales, impulsando al sector como una de las profesiones con más futuro. Aprende las técnicas Top de la industria de la animacion de personajes de forma profesional y podrás trabajar en compañias de todo tipo de niveles y perfiles.

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Arquitectura Xtreme

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de un PERSONAJE 3D. Para ello te introduciremos en el apasionante mundo de ZBrush, el software más usado por los grandes estudios para diseñar y modelar personajes y escenarios. Aprende de la mano de los mejores profesores que trabajan profesionalmente en la industria del cine y los videojuegos.

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Modelado con ZBrush

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de un PERSONAJE 3D. Para ello te introduciremos en el apasionante mundo de ZBrush, el software más usado por los grandes estudios para diseñar y modelar personajes y escenarios. Aprende de la mano de los mejores profesores que trabajan profesionalmente en la industria del cine y los videojuegos.

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En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de tu VideoJuego completo. Tendrás también acceso a todo el material para construirlo y diseñarlo.






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spain@ua.school





PRIVACY POLICY


In compliance with current regulations regarding personal data protection, we inform you that the personal data collected on our website are part of files that are the responsibility of PORTAL DE TANHAUSSER SL (hereinafter, UA SCHOOL)
Eventually, this Privacy Policy may be revised in order to update changes in current legislation, update our procedures for collection and use of personal information, the appearance of new services or the exclusion of others. These changes will be valid as of their publication on the web, so it is important that you regularly review this Privacy Policy in order to stay informed about the changes that have taken place.
UA SCHOOL will only use your personal information under this Privacy Policy and, in general, will request your consent to use your personal information for purposes other than those for which you granted them on the forms. UA SCHOOL will not use your personal data for purposes incompatible with those contained in this clause.
UA SCHOOL adopts technical, administrative and organizational measures in its systems in order to protect personal information, preventing its loss, theft, disclosure, alteration or unauthorized use.

IMPORTANT INFORMATION:
Data of the Responsible
PORTAL DE TANHAUSER S.L. (CIF: B98704299)
Gran Via Germanias 36, 46006 Valencia.
valencia@aulatek.com
963 532 069

PURPOSE IN THE TREATMENT OF YOUR DATA AND CONSERVATION PERIODS
Contact Forms : Respond to questions sent to the company, as well as respond to requests for information about the products and services we offer. Communications and promotions of the school. The data will be kept as long as the user does not express his right to cancel.
Virtual campus : Respond to questions and forums on the campus, as well as respond to requests for information about the products and services we offer. Communications and promotions of the school. Transactional emails from the online platform. The data will be kept as long as the user does not express his right to cancel.
Students : Perform internal processes related to our training, both current and future The data will be kept as long as the candidate does not express his right to cancel. The maximum term of conservation of information by our company will be one year.
Employees : Internal communication and realization of internal personnel selection processes, both current and future. The data will be kept as long as the candidate does not express his right to cancel. The maximum term of conservation of information by our company will be one year.

LEGITIMATION IN THE TREATMENT OF YOUR DATA
In all cases authorization by the user will be required

ADDRESSEES OF YOUR DATA
Assignee (s): No transfers of data to third parties occur

RIGHTS EXERCISE
Access, rectification, opposition, deletion, automated decisions, limitation, portability. You can exercise your rights through the following means: email to valencia@aulatek.com, providing documentation that proves the identity of the applicant (copy of the front of the National Identity Document, or equivalent)
In any case, you can request the protection of the Spanish Agency for Data Protection through its website. 1 month response time

UA SCHOOL is also present in the social networks INSTAGRAM, FACEBOOK, TWITTER.
UA SCHOOL does not share or communicate any personal information of the following users in these social networks and in each of these social media, UA SCHOOL as administrator, adopts the security measures and adequate privacy settings provided by these social networks. You can consult its Privacy Policies and Conditions of Use in the following links:

INSTAGRAM:
https://help.instagram.com/155833707900388
FACEBOOK:
http://www.facebook.com/policy.php
http://www.facebook.com/terms.php?ref=pf
TWITTER:
http://twitter.com/privacy