Featured project
THE ENCOUNTER

By Irene Alfaro, student at Graphics for Video Games Masters

THE ENCOUNTER is one of the best projects in 2016. It is a beautiful virtual tour through a floating landscape created completely by Irene Alfaro. From character concept and design to UNREAL integration, Irene developed all of the aspects needed for this small work of art. This project was developed in the Video Game Development Masters course.


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    This project was developed in our 9-month Startup program where we offer mentoring and training to help develop all types of enterprising projects


More students projects




TWELVE BLADES

By students at Illustration and Concept Art Masters

Twelve Blades is a conceptual project developed by students in our Concept Art Masters in 2017. It is set in a dystopian future in a medieval Japanese society where Gods and humans coexist and benefit from technological advances. An interpretation of feudal Japan with a futuristic touch that was developed as Concept Art for a future video game. A beautiful, extensive project which we are immensely proud of. Bravo!





TWELVE BLADES: THE VIDEOGAME

By students at Graphics and Programming for Video Games Masters

Twelve Blades is a conceptual project developed by students in our Graphics and Programming for Video Games Masters in 2017. It is set in a dystopian future in a medieval Japanese society where Gods and humans coexist and benefit from technological advances. An interpretation of feudal Japan with a futuristic touch that was developed for a future video game. A beautiful, extensive project which we are immensely proud of. Bravo!





ROCKET RACCOON CRAST

By Mónica Martínez, student at Graphics for Video Games Masters

ROCKET RACCOON CRAST is one of the best projects in 2016. It is a beautiful virtual tour through a sci-fi city created completely by Mónica Martínez. From character concept and design to UNREAL integration, Mónica developed all of the aspects needed for this small work of art. This project was developed in the Video Game Development Masters course.





GTA IBIZA

By students at Graphics and Programming for Video Games Masters

GTA Ibiza is an ambitious project developed in collaboration by our students from the Masters in Graphic Art for Video Games and Masters in Video Game Programming. This game was developed with UNREAL and the island of Ibiza was recreated with Grand Theft Auto classic mechanisms. It is still in development and has a very promising future. Well done!





ELEMENT

By Guillermo Martínez, student at Graphics for Video Games Masters

Guillermo Martínez brings us ELEMENT, a wonderful adventure through a landscape of medieval fantasy in which we put ourselves at the controls of a small golem who has to pass the test to become the guardian of his world. This magical project belongs to our Master of Design and Development of Videogames.





THE MANOR

By Xuso, student at Graphics for Video Games Masters

THE MANOR is a survival horror developed in the Master of Design and Development of Video Games by our student Xuso, in this chilling game we will have to enter a terrifying mansion, and get to unravel all the mysteries that surround it. Will you be able to get out of it alive?





RUINS

By Maria Sevillano, student at Graphics for Video Games Masters

We invite you to a beautiful virtual tour by RUINS, the project of our student Maria Sevillano, in this relaxing game, you will be able to explore and get lost in a fantastic forest that shelters in its interior some ancient ruins, which are waiting to be discovered. Our student Maria has developed all the necessary aspects of this small work of art, from the concept and design of scenarios, to the integration in UNREAL. The project is part of the Master of Design and Development of Videogames.





STOP IT

By Maria Sevillano, student at Graphics for Video Games Masters

More than 12 million women are victims of some type of crime. and 49% are victims on the streets. Let's put a brake. Our student Maria has developed all the necessary aspects of this small work of art, from the concept and design of environments, to the integration in UNREAL. The project is part of the Master of Design and Development of Videogames.





DARK DUNGEON

By Javier Tatay, student at Graphics for Video Games Masters

One of the most impressive projects of 2018 is Dark Dungeon, a thrilling virtual tour through a wonderful medieval dungeon made entirely by our student Javier Tatay. From the concept and design of the characters to the integration in UNREAL, Javier has developed all the necessary aspects of this dungeon, which will delight the most adventurous.





EL HIJO DEL CARPINTERO

By Juanjo Roses, student at Digital Film Masters

Father Angel, in the midst of a crisis of faith, returns to the chapel where his vocation began. There he receives the unexpected visit of Christ who will teach him another way to see the Bible, life and to leave the supernatural for movies and books.





UNDER FALLS

With the collaboration of the students at Digital Film Masters

Alan, an expert, comes to Under Falls with the intention of being able to do business in the town's mine, although his real goal is to find out about his father's past and try to do justice to the death of his son. In Under Falls you will meet many of the particular neighbors who live there, among them Rouse, the mayor, who invites you to stay a few days, taking advantage of the fact that your visit coincides with the town's annual festivities. Once there you will discover that nothing is what it seems, suspects that everyone conceals something, but does not know what and will do everything possible to discover it.



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MasterClass Unreal y Megascan

Martes 17 Diciembre 16:00h,

En este webinar veremos cómo se crean niveles para videojuegos y cinemáticas con un alto nivel de realismo. Utilizaremos elementos de Megascans para tener de inicio un alto nivel de realismo, montaremos un pequeño nivel en Unreal y ahí lo iluminaremos y animaremos cámaras para tener al final una corta cinemática de nuestro nivel. Usaremos las mismas herramientas y los mismos procesos que se utilizan en los mejores estudios de cine y de videojuegos.

New free course

Modeling props for games

Veteran artist David Saiz, will walk you through the complete process of texturing and presenting a vehicle that could ship with any AAA title, starting with the basic fundamentals. We will cover how to set up your model, bake all the maps, how to add detail in your textures, and how to export all the necessary textures to create a final model ready for production. With these easy to follow videos, David Saiz, will take you from your blank model to an impressive final model using Maya and Substance Painter.

New free course

Creating Games with unreal

In this training you will find dozens of videos through which we will guide you step by step in the process of creating your complete Video Game. You will also have access to all the material to build and design it. It is aimed at both professionals in the field and people who want to build a career in the field of Videogames.

New free course

Concept Art

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de un PERSONAJE 3D. Para ello te introduciremos en el apasionante mundo de ZBrush, el software más usado por los grandes estudios para diseñar y modelar personajes y escenarios. Aprende de la mano de los mejores profesores que trabajan profesionalmente en la industria del cine y los videojuegos.

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Modelado con Zbrush

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de un PERSONAJE 3D. Para ello te introduciremos en el apasionante mundo de ZBrush, el software más usado por los grandes estudios para diseñar y modelar personajes y escenarios. Aprende de la mano de los mejores profesores que trabajan profesionalmente en la industria del cine y los videojuegos.

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VFX con HOUDINI

Houdini Core combina un rendimiento superior y una facilidad de uso espectacular para ofrecer una experiencia de animación en 3D potente y accesible para los artistas de CG que crean películas, comerciales o videojuegos. Con su flujo de trabajo basado en nodos procedurales, Houdini Core le permite crear contenido más rápido para reducir los plazos y disfrutar de una flexibilidad mejorada en todas sus tareas creativas.

New free course

Animación Walk Cycle en Maya

Este curso gratuito tiene como objetivo realizar un caminado humanoide en el software de animación 3d Maya. Veremos el workflow a seguir en este tipo de animaciones: las locomotivas del personaje. Veremos los pesos y cómo compensarlos en un bípedo. No dudes en realizar este curso si te gusta la animación.

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Animación de Personajes

La Animación se ha consolidado como unos de los primeros sectores de entretenimiento, alcanzado cotas de facturación por encima de otras industrias audiovisuales, impulsando al sector como una de las profesiones con más futuro. Aprende las técnicas Top de la industria de la animacion de personajes de forma profesional y podrás trabajar en compañias de todo tipo de niveles y perfiles.

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Arquitectura Xtreme

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de un PERSONAJE 3D. Para ello te introduciremos en el apasionante mundo de ZBrush, el software más usado por los grandes estudios para diseñar y modelar personajes y escenarios. Aprende de la mano de los mejores profesores que trabajan profesionalmente en la industria del cine y los videojuegos.

New free course

Videojuegos con UNREAL 4

En este entrenamiento vas a encontrar decenas de vídeos a través de los cuáles te iremos guiando paso a paso en el proceso de creación de tu VideoJuego completo. Tendrás también acceso a todo el material para construirlo y diseñarlo.






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