4-year [PE] Career Senior Character Animator · Universal Arts School / 3D / Cine / Videojuegos
On-site, Live & Online
Senior Character Animator
Specialized in Rigging and Concept Art

Learn everything related to Character Animation, Rigging 3D with Maya and Illustration Concept-Art in this 4-year [PE] Career. The most specialized careers for you to develop your maximum potential in various disciplines.

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Mode: On-site, Live & Online
Starting Date: September 2023
For all audiences
Language: English
Available in Spanish



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Modules you are interested in
Module 01. Module 1
Module 02. Module 2
Module 03. Module 3
Module 04. Module 1
Module 05. module 2
Module 06. Module 3
Module 07. Module 1
Module 08. Module 2
Module 09. Module 3
The Studio Production (Pre-production)
The Studio Production (Production)
The Studio Production (Prelaunch)
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Authorized Training Center


Illustration Concept-Art

Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.

Character Animation

Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.

Rigging 3D with Maya

Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.


Module 01. Module 1
3 months

FUNDAMENTALS I
-Introduction to Photoshop
-Basic Geometric Shapes
-Basic Rules of Lighting
-Types of Lighting and Shading
-Fundamentals of Perspective (1 PF)
-Basic Anatomy
-Materials: Basic

FUNDAMENTALS II
-The value (Grayscale)
-Materials: Intermediate
-Basic Anatomy
-Fundamentals of Perspective (2PF)
-Proportions
-Complex Geometric Shapes

FUNDAMENTALS III
-Fundamentals of Perspective (3 PF)
-Basic Anatomy
-Complex Vehicles and Objects in perspective



Module 02. Module 2
3 months

CONCEPT ART I
-Advanced Perspective (1 PF, 2 PF, 3 PF)
-Scenes and camera angles
-Light and Shade

CONCEPT ART II
-Advanced Anatomy
-Theory of color
-Materials:Advanced
-Coloring Lanscapes

CONCEPT ART III
-Advanced Anatomy
-Reference searching and generating ideas
-Creating thumbnails
-Creating your own brushes and personalized shapes
-Composition, The rule of thirds
-Designing with silhouettes
-Prop Design



Module 03. Module 3
3 months

CONCEPT ART IV
Advanced Anatomy
Designing interiors and exteriors
Environments and backgrounds for video games
Designing arms
Photo texturization and matte painting techniques

CONCEPT ART V
Designing characters with silhouettes
Exploring characters with lines
Layer strategy in Photoshop
The occlusion pass
Character turn arounds

CONCEPT ART VI
Advanced Anatomy
Acting
Expressions
Layout



Module 04. Module 1
3 months

Introduction to Animation
- What is animating?
- Observe
- Act, endow characters and objetcs with a soul.
-Interface and animation tools (Maya)

The 12 Principles of Animation
- Squash and stretch
- Anticipation
- Timing
- Arcs
- Appel
- Exaggeration
- Solid Pose
- Secondary action
- Slow-in and Slow-out
- Straight Ahead & Pose to Pose
- Follow Through and Overlapping Action

Overlap
- Animation resources

The importance of the arcs
- Study of the arcs that describe the movement

PREPRODUCTION
Work Methodology
- How to frame a shot
- Storyboard

The pose
- Silhouette
- Line of action or Balance
- Weight
- Exaggeration
- Asymmetry
- Appeal

Procedure (Planning)
- How to face a shot or Storyboard
- Layout or Video Reference and Thumbnails
- Blocking
- Blocking-Plus
- Refine
- Polish

ACTING AND LIPSYNC
What is Acting?
- Introduction to Acting

Our Character
- Character personalities
- Where does it come from? Where is it going?
- Action motivations

Body Expression (the language not spoken)
- Non-verbal communication
- The Body does not lie
- Clarity and simplicity first of all



Module 05. module 2
3 months

Study of an Audio track
- How to break it down and understand it

Facial expression
- Study of emotions
- The eyes
- Center of interest
- Behavior

REALISTIC ANIMATION
Anatomy study
-Human

Movement study (body mechanics)
- Understand dynamics and physics
- Study human movement
-Arcs in realistic animation
-Weights in the human body

CARTOON ANIMATION
-Arcs in cartoon animation
-Non-human bipeds
-Weights
- Different materials that the characters can have
-Elasticity of a cartoon character
-Exageration of a cartoon character



Module 06. Module 3
3 months

QUADRUPIDS
Study quadrupeds anatomy
- Felines, canines and equines

Movement study (body mechanics)
- Understand the dynamics and physics in animals
- Felines, canines and equines

INTERACTION BETWEEN TWO OR MORE CHARACTERS
-More than one Character
-Who has the ball?
-Focusing on the action

Entertainment
- How to make an entertaining shot

Taking animations one step further
- The key is in the details

Interaction between 2 or more characters
-Using everything we have learnt throughout the year to plan a scene between two or more characters:
-Who carries the action
-What is the motivation
-Where is he/she going?
-How does the secondary character support the acrtive character



Module 07. Module 1
3 months

CONCEPTS
- Presentation
- Character Anatomy
- Nodes
- Preparation and planning

TRANSFORMATION / DEFORMATION
- Transformation
- Controls
- Constraints
- Joints
- Skinning

PROPS
- Rigging Props

BIPED CHARACTERS
- Planning
- Skeleton
- Skinning
- Skinning Clothes and Accessories
- Skin Helper

SPINE
- Hierarchy
- Spine
- Head

ARM
- Arm IK/FK Blend
- Arm Controls
- Fingers LEG
- Leg IK/FK Blend
- Leg Controls
- Foot
– Reverse Foot

STRETCH
- Stretch Concept
- Arm Stretch
- Stretch Attributes
- Spine stretch

BLENDSHAPES
- Blendshape and mirroring techniques
- Blendshape targets
- Target Mirroring

FACIAL CONTROLS
- Facial Controls
- Facial Control Mirroring

FACIAL RIG
- Nose, ears, hair
- Eyes
- Mouth
- Eyebrows
- Advanced Facial Rig (tweaks)
- Head Deformer



Module 08. Module 2
3 months

ADVANCED CHARACTER MODULE
- Extra skinning
- Follow (isolate)
- Corrective Morphs
- Ribbons

STRUCTURES IN RIGGING
- Quadrupeds
- Characters with wings

FINALIZING
- Finalizing and organization
- Cleaning the Rig
- Final Revision
- Tips and commonly used tools

RIGGING FOR GAMES
- Creating Rigs for Games
- Cloth Simulation
- Implementing in Unity
- Implementing in Unreal Engine
- Technical Specifications

MEL FOR MAYA
- Introduction to MEL

MEL SCRIPTING
- Creating scripts with MEL



Module 09. Module 3
3 months

PYTHON FOR MAYA
- Introduction to Python for Maya
- Variables
- Conditionals
- Loops
- Dictionaries
- Funtions
- Classes
- UI

PYTHON SCRIPTING
- Creating scripts with Python I
-Creating scripts with Python II

RIG WORKSHOP
- Exercises





Software
MAYA - MAYA - PHOTOSHOP.


Requirements
This course is for everyone but there is an admissions interview.




 
UA SCHOOL
Demo
Reel
 
HyFlex
Hybrid Flexible Classes
 
CHARACTER ANIMATION
Demo
Reel
Do you want to create work like these?
THE UMBRAL GLADE
PRIMA DIVINIS
MEIR
A Journey Of Life
SACREM
Dark Blood
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Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

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We are a dynamic and multicultural team of professionals, willing to offer a specialized, high quality service to students and graduates. Our mission is to offer our students the key to their success in a competitive, demanding and innovative industry.


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