Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
TECHNICAL INFORMATION I
- CODECS
- 8-16-32 Bits
- Containers
- Banding
- Curves
- Digital Cameras vs Analog Movie Cameras
- Digital Film Cameras vs DSLR
- Optical Differences in Photos, Video and Cinema
- Circular Optics vs Anamorphic Optics (bokeh, flare)
- Differences between Linear sensors vs Log vs Raw
- Using Blackmagic
- DaVinci Resolve for Grading
FILM ANALYSIS
- The World of Cinema
- Brief History of Cinema
- Reading the Interpretation of a Script
- Screenplay Exhibition
- Work with Actors
- Storytelling
- Frame by Frame Analysis
- Making Storyboards
- Color and light, sound, uses and forms.
- Actors and Technical Team
TECHNICAL INFORMATION II
- Shooting a Long Take
- Making a Story Board
- Lighting, types and lighting layouts
- Reading of Script and scope of the Project
- Production needs, optics, chromas, movements.
- First economic Budget, what to include or discard
PLANNING
- Shooting Static Shots
- Shooting Moving Shots
- Axes, basic rules of the Directing
- Relationship of the SCRIPT with the Assistant Director
- Technical Script and StoryBoard
PRE-PRODUCTION
- Production design
- Final Budget of a Short Film
- Creation of Concepts
- Creation of the Storyboard in 2D and 3D
- Offline shooting
- Using Adobe After Effects for 2D Animatics
- Preparation of a Management Dossier
- How to do Casting. Techniques and recommendations.
- Lenses and Objectives for the Director, Storytelling and point of view.
DIRECTING ACTORS I
- Directing actors
- Action Scene
- Suspense Scene
- Horror Scene
- Comedy Scene
FX ESSENTIALS II
- Offline shooting - Rotoscopy
- Chroma Key
- Matte Painting
- 3D Animation
- Unreal Engine
- Using Adobe Premiere for 2D Animatics
DIRECTING ACTORS II
- Directing Actors II
- Practice shooting
- FX Supervision for Directors
- Assembly, Mixing and Grading for Directors
PRODUCTION I
- Final shoot
MOCAP
- Visit the MOCAP Study
- Motion Capture
- Visit the Locations
- Short Film Thematic Production Team
- Final shooting
PRODUCTION II & POSTRODUCTION I
- Final shooting
- PostProduction and Assembly
- Final Assembly
PRODUCTION II
- Final shooting
POST-PRODUCTION II & SOUND
- PostProduction and Assembly
- Color grading
- Grading
- FX
- Rotoscopy, Chromas and Integrations
- Project representation
- Render parameters
- Frame resolutions
- Layered rendering
- Sound Post Production
POST-PRODUCTION II & SOUND
- PostProduction, Assembly, Grading and Mixing
- Premiere of the Short Film in a Cinema
UNREAL & SHOTGUN
-Cinematics with Unreal
-Setting up a production pipeline wih Shotgun
-Implementing visual effects with Unreal Engine
-Reel
-Breakdown
FUNDAMENTALS I
-Introduction to Photoshop
-Basic Geometric Shapes
-Basic Rules of Lighting
-Types of Lighting and Shading
-Fundamentals of Perspective (1 PF)
-Basic Anatomy
-Materials: Basic
FUNDAMENTALS II
-The value (Grayscale)
-Materials: Intermediate
-Basic Anatomy
-Fundamentals of Perspective (2PF)
-Proportions
-Complex Geometric Shapes
FUNDAMENTALS III
-Fundamentals of Perspective (3 PF)
-Basic Anatomy
-Complex Vehicles and Objects in perspective
CONCEPT ART I
-Advanced Perspective (1 PF, 2 PF, 3 PF)
-Scenes and camera angles
-Light and Shade
CONCEPT ART II
-Advanced Anatomy
-Theory of color
-Materials:Advanced
-Coloring Lanscapes
CONCEPT ART III
-Advanced Anatomy
-Reference searching and generating ideas
-Creating thumbnails
-Creating your own brushes and personalized shapes
-Composition, The rule of thirds
-Designing with silhouettes
-Prop Design
CONCEPT ART IV
Advanced Anatomy
Designing interiors and exteriors
Environments and backgrounds for video games
Designing arms
Photo texturization and matte painting techniques
CONCEPT ART V
Designing characters with silhouettes
Exploring characters with lines
Layer strategy in Photoshop
The occlusion pass
Character turn arounds
CONCEPT ART VI
Advanced Anatomy
Acting
Expressions
Layout
HISTORY
-Matte painting and photo bashing applications
Exercise
Find 6 Matte painting works / Photo Bashing that inspire you and that you would like to achieve.
COMPOSITION
-Study of composition standards
-Study of classical works
-Practical application of composition
-Breaking the compositional norms
Exercise
Analyze the compositional scheme of 5 classic works.
COLOUR
-Theory of color
-The chromatic circle
-Basic colors
-Complementary colors
-Tertiary colors
-Color palette study
-The chromatic circle
-The triangle
Exercise
Extract the color scheme of 5 classic works.
PERSPECTIVE
-Perspective two vanishing points
-Perspective three vanishing points
-Narrative use of perspective
Exercise
Generate 6 Composition Sketches
PHOTOGRAPHY
-Reflex photography fundamentals.
-Shutter speed
-Diaphragm aperture.
-ISO sensitivity
-Use of lenses
-Lens aberrations and their application
Exercise photography
-20 textures
-10 animals
-10 insects
-20 plants
-10 Landscape
-20 objects
-20 Macro
-10 Portrait
PHOTOSHOP
-File management
-Essential tools; brush, eraser
-Brushes settings
-Brush creation
-Selection masks
-Cloning buffer
-Use of layers
-Blend modes
-Color settings
-Hue, brightness and saturation
-Filters
-Warp
-Color palette scheme
Exercises PHOTOBASH
-Anthropomorphic Robot
-Non anthropomorphic robot
-Action character
-Vehicles: asphalt and plains
-Vehicles: off road
-Vehicles: motorcycles
-Vehicles: aerodynamic aerial
-Vehicles: space
-Fantastic Natural Park by day.
-Night Fantastic Natural Park.
-Landscape with architectural ruins.
-Landscape with technological elements.
-Futuristic city extra radio.
-Futuristic city inside.
-Medieval city extra radio.
-Medieval city inside.
3D MAX
-Interface
-Use of geometries and primitives.
-Modifiers
-Splines
-Spline modeling
-Polygonal modeling
-Subdivision Modeling
-UVs
-Material Editor
-Lighting
-Render
ZBRUSH
-Basic concepts
-Organic sculpting
Exercise
Include in your Matte Painting elements created in 3D by yourself.
AFTER EFFECTS
-Introduction
-File management
-Use of layers
-Blend modes
-Properties Editor
-Timeline
-Stock Animation
-Masks
-Animated masks
-Filters
-Color settings
-Lighting settings
-Particle systems vs alpha footage
-Rotobrush
-3d layers
-Cameras and lighting
-Camera mapping techniques
-Tracking camera
Exercise
Bring 5 of your original Matte Paintings to life.
FUSION
-Node Methodology
-Loaders
-Basic compositions
-Matte effects-
-Atmospheric effects
-Color settings
-Camera tracking
-3D camera
-3D elements implementation
-Rendering
Exercise
Bring 5 of your original Matte Paintings to life.
PHOTOSHOP.
- ZBRUSH - PHOTOSHOP - MAYA o 3DSMAX - FUSION - AFTER EFFECTS - PREMIERE - AFTER EFFECTS - DAVINCI - CELTX - FUSION - SKETCHUP.Jobs generated
We are a dynamic and multicultural team of professionals, willing to offer a specialized, high quality service to students and graduates. Our mission is to offer our students the key to their success in a competitive, demanding and innovative industry.
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