VFX for VideoGames · Universal Arts School / 3D / Cine / Videojuegos
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VFX for VideoGames
Become a Real-Time VFX Artist

TAUGHT BY BIOWARE PROFESSIONALS. Real Time VFX Artist is designed to educate students as Top Studio employees. Our syllabus is geared to equip each student as if they are receiving on the job training as a video game visual effects artist.

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Mode: Online
Starting Date: September 2022
For all audiences
Language: English
Available in Spanish



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Modules you are interested in
Module 01. Module 1 (3 months / 2499$)
Module 02. Module 2 (3 months / 2499$)
Module 03. Module 3 (3 months / 2499$)
The Studio Production (Pre-production)
(3 months / 2499$)
The Studio Production (Production)
(3 months / 2499$)
The Studio Production (Prelaunch)
(3 months / 2499$)
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Authorized Training Center


VFX for VideoGames

TAUGHT BY BIOWARE PROFESSIONALS. Real Time VFX Artist is designed to educate students as Top Studio employees. Our syllabus is geared to equip each student as if they are receiving on the job training as a video game visual effects artist.


Module 01. Module 1
3 months / 2499$

INTRODUCTION TO COMPUTER GRAPHICS IN REAL TIME
-Computer Graphics. Offline vs Realtime
-VFX Artists in the Game industry
-Realtime Engines
-Realtime workflow

ASSET DEVELOPMENT
-Basic modeling for VFX support
-Understanding Lookdev and PBR
-Realtime Asset workflow

ANIMATION BASICS
-Animation Principal basics
-Understanding curves
-Weight and Physics
-Rigging

UNREAL ENGINE I
-Material Graph I
-Cascade I
-Blueprints I
-Sequencer I



Module 02. Module 2
3 months / 2499$

VISUAL DEVELOPMENT
-Lighting and rendering
-Skyboxes
-Environment composition, mood and depth.

CINEMATIC DIRECTOR
-Blocking and storyboards
-Camera work
-Editing (rough cut)
-Proxy asset pass

TECHNICAL ARTIST
-Photogrammetry
-Procedural Art
-Understanding programming languages. Why and how

GAME DEVELOPMENT PROCESS
-Game Industry. Styles/categories/companies
-Departments & responsibilities
-Stages of Production
-Pre-production
-Production
-Submission phases
-Troubleshooting & Optimizations
-Retrospective
-Repositories and Submissions
-Game branches explained
-PTS

VFX IN DETAIL I. TIPS & TRICKS
-Explosions
-Liquid
-Destruction
-Textures and materials
-Weather
-Screen effects
-Sorting and rendering
-Fidelity



Module 03. Module 3
3 months / 2499$

UNREAL ENGINE II
-Material Graph II
-Cascade II
-Blueprints II
-Sequencer II

VFX INTO PRACTICE
-Working with Npc
-Boss Fight
-Environment vfx
-Cinematic vfx
-MTX
-UI

VFX IN DETAIL II
-The power of VFX through shaders
-Particles Systems
-Weather Systems/Skyboxes
-Projectors
-Mesh Animation
-Vertex Animation

MAYA PHYSICS
-Fume FX & Phoenix
-Houdini Intro
-Houdini FX

GOING INTO THE INDUSTRY
-A day as VFX Artist
-Demo reel & Resume
-Job Interview





Software
MAYA · HOUDINI


Requirements
This course is for everyone but there is an admissions interview.




 
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Who better to recommend our courses than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

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